The lower the tier, the weaker the character. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Blazing! Sol does an uppercut followed by a fiery straight punch. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. When a character's hurtbox is entirely beneath an opponent's attack. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. As more players learn the matchup and more characters get . It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. If you let Baiken grab you, she can start to run pressure like. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Hes quick enough to punish you easily and quick enough to close the gap. Sol floats through the air before doing a diving punch. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Sol leans forward and slams his sword into the ground. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. This is a very small sample size, so should be taken with a big spoon of salt. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. It loses to throws, so try to only use it if the opponent isn't at point blank range. Sol lunges forward half-screen with a flaming straight punch. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. As said earlier, you don't really wanna RPS with Goldlewis. Overall much harder than your usual Ram matchup, but not unwinnable by any means. How much R.I.S.C. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Browse our network 9 . Resources. Privileged 3 frame normal that does it all. Strategy. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. For example, although May has the highest average win chance, she isn't number one in this chart. An attack during the opponent's pressure, intended to interrupt it. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. As Ram, you might have to rely on faster normals to avoid his spin, but. A special type of blocking done by inputting a block immediately before blocking an attack. Edit:I forgot to mention. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Business as usual but just make sure you stay aware of Testament being able to use. Either way, the opponent will be pushed away. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. The advancing plus on block mid. You don't like characters with highly interactive pressure. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. The two I found were Chipp against Pot and Pot against Doctor Who. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. The amount of Tension gained when the move is input. Best Match. Millia's mobility lets her keep Ramlethal honest in neutral. Worst Match. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. A very well-timed jump attack on a character who is rising from a knockdown. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. 21 sec 18-May-2022 Vote for tiers. This page was last edited on 27 February 2023, at 20:20. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Did you mean? Data in [] represents values on Clean Hit (All versions). They have a ton of po. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Slower than 5P and 5K, but hits lower to the ground. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. : 14 different dream interpretations related to the / and /bet you see in your dream. Knocks opponent away and causes slight ground bounce on air hit. Sol does an uppercut with his sword's hilt. More than other characters at least. Weird that I'd have them exactly reversed. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. This opening is designed such that the attacker can easily counter the defender's attack with his own. Zato-1 - 4.7. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. 14 comments. This can be caused by crouching, certain moves, and being short. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Giovanna has red hair and a tanned skin complexion. Chipp. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Matchup guides, advice, and analysis for Zato-1 in GGST. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Don't take this seriously. This is just a small project I took on out of interest. I-No - 19. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Ky Kiske is the go-to "shoto" character alongside Sol. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. It can also be kara canceled from 6S for another range increase. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Press J to jump to the feed. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Combos into 6S against crouching opponents for both better damage and a knockdown. For Example: 2369 for a j.236 input. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. I literally can't even play the game against Chipp. Can gatling from 5K, 2K, or c.S for a mix-up. An easier MU for Ram due to the fact that her normals control a large chunk of space. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . The active frames of an attack refers to the amount of time an attack can hit the opponent. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. I don't understand what makes that matchup positive for Anji. Indicates an entity that exists seperately from the character was spawned. He is playing guilty gear and the other characters are playing strive. 8.5K 30.5K 2.7K . Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. The safest option is attempting to jump out, but it can be predicted and punished. First hit launches the opponent, second hit knocks them away, hard knockdown upon landing. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty .
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