They now sit in the Heavy Support slot, and thus need to shine on their own merits. Thanks, guys. Blood Angels Sicaran Omega. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. The Thousand Sons appear to get nothing, which sucks. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. Just check out the contents page below! Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. TheInquisition retain only their two Named Characters. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Boo. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Definitely usable. This is a great change as I often felt some of the Forge World units had some very odd costings. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. 173.9M . If there are units that I think are still worth it, Ill note them below. All the titans are losers (except the warhound). Also, R.I.P. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! Credit: Jack Hunter. Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Since Veterans have a real use case at the moment, this seems honestly fantastic. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Look, theres atonof content to cover here and weve barely scratched the surface. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Rob: Surprise! No longer will you have to flick back and forth to the very back to find your factions points! Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. Credit: Jack Hunter. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field.
All The New Imperial Armor Compendium 40k Rules - Spikey Bits Nice that it is cheaper, but otherwise /shrug. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index.
9ed Imperial Armour - Compendium PDF | PDF - Scribd The one sting in the tail here is that hes returned with theSpeedwaaagh! Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Adrasite Spears remain unchanged (and mostly garbage anyway).
This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). The Imperial Armour Compendium is available to pre-order from Friday. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Not a huge change, but really impactful vs some targets. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! If youre going Krieg, its because you love the models or want to declare cavalry charges! In the points section these are listed correctly however. You Give Goonhammer Writers Serotonin. Ill have to use my converted tech priest as a Warpsmith I guess. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. All of them got boosts and points drops. are! The Kharybdis Assault Clawmight be for you. Imperial Fists Astraeus Super-heavy Tank. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. I think theyll kind of fight with each other for the same role, but both have their advantages. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Losing the grav rule hurts, especially against potential reserve charges. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. The Las Pulsar is a whole 20 points cheaper!?!?!?! Loyalist Knight Atrapos. Imperial Fists Deimos Vindicator Laser Destroyer. Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Credits: That Gobbo. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Definitely seem fine here, as you reduce the variance risk a lot. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Also RIP Samus, who has been consigned to the Legendary dustbin of history. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains.